How to make a gmod map

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Gamemode specific entities tend to be inside of the gamemodes folder. NOTE: The location can vary depending on what gamemode and how the creator implmented it. gma and drag it on top of gmad.exe and it will begin to unpack it into your addons directoryĮxplore the newely unpack addon for the entities lua file, this will be the classname for the entity.įor the Silenced AK47 this was in \addons\silenced_ak47_1857391969\lua\weapons and was called weapon_triage_ak47_s.luaįor the TTT Famas this was in \addons\ttt_famas_337050692\gamemodes\terrortown\entities\weapons and was called weapon_ttt_a Keep the bin directory open in the other window and in the original window navigate to garrysmod/addonsįind your addon adding in. Open the bin directory in a new window, you can do this by right cicking on it and choosing “Open in a new window” Navigate to your GarrysMod install directory in steamapps/common Go to the workshop and subscribe to the weapon/entity you want to implmenet into your map, for me I am going to use this Silenced Ak47 and TTT Famas In order to spawn the entity you need to know it’s classname, the easiest way to do this is to extract the contents of the workshop file and find the entities main file/folder as that will be the classname for it. Notepad++, Visual Studio Code, or any other editor for working with text files that is NOT notepad or Word